-Work- 

ILLUSTRATION

Illustration inspired by a song that was stuck in my head, and the stupid meme that got the song stuck there in the first place.

"Picky Picky" sings about a duality between desperately wanting something and wanting to reject it just as much

CONCEPT ART

Character Design challenge. Design a character at the beginning and at the end of their Hero's Journey

Before

After


Description:

A design challenge for creating a character that fits within an existing IP.

I chose Skyward Sword, objectively one of the best games, shut up.

With this I challenged myself to tackle some questions that the original game left behind and to create a character that would fit perfectly in the design AND lore of the game.

2 excerpts from a self-imposed Mermay challenge where I focused on concept design more so than illustration.

Prompt: Twisted

Prompt: Deep Sea

Concept drawings used to show game mechanics and visuals for a pitch

ANIMATION

My first experiences with animation. As a part of this, I chose to shoot my own reference videos

Player animation

Reference

Enemy animation

Inspired by the lively character portraits of Kingdom Hearts, I chose to challenge myself in a project of UI, animation and VFX to create a dynamic character portrait.

Software used: Clip Studio Paint (illustration), Blender (rigging, animation), Unity (implementation, VFX)

VISUAL EFFECTS

Software used: Clip Studio Paint (textures, displacement maps), Blender (models, UV unwrap), Unity (implementation, shader graph, VFX graph)

NPC crowds generated based on texture sheets and a particle emitter.

3D ART

An isometric sketch, a rough blockout, experimenting with lights, and adding the largest elements.

Believe it or not, but the design below was inspired by a pizza cutter!

Phone +31 6 27186693

E-mail reinderstwan@hotmail.nl

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