-Work-Â
ILLUSTRATION
Illustration inspired by a song that was stuck in my head, and the stupid meme that got the song stuck there in the first place.
"Picky Picky" sings about a duality between desperately wanting something and wanting to reject it just as much
CONCEPT ART
Character Design challenge. Design a character at the beginning and at the end of their Hero's Journey
Before
After
Description:
A design challenge for creating a character that fits within an existing IP.
I chose Skyward Sword, objectively one of the best games, shut up.
With this I challenged myself to tackle some questions that the original game left behind and to create a character that would fit perfectly in the design AND lore of the game.
2 excerpts from a self-imposed Mermay challenge where I focused on concept design more so than illustration.
Prompt: Twisted
Prompt: Deep Sea
Concept drawings used to show game mechanics and visuals for a pitch
ANIMATION
My first experiences with animation. As a part of this, I chose to shoot my own reference videos
Player animation
Reference
Enemy animation
Inspired by the lively character portraits of Kingdom Hearts, I chose to challenge myself in a project of UI, animation and VFX to create a dynamic character portrait.
Software used: Clip Studio Paint (illustration), Blender (rigging, animation), Unity (implementation, VFX)
VISUAL EFFECTS
Software used: Clip Studio Paint (textures, displacement maps), Blender (models, UV unwrap), Unity (implementation, shader graph, VFX graph)
NPC crowds generated based on texture sheets and a particle emitter.
3D ART
An isometric sketch, a rough blockout, experimenting with lights, and adding the largest elements.
Believe it or not, but the design below was inspired by a pizza cutter!