-Projects-
EEN DAG VLIEG (MAYFLY) (2023)
Title: Een Dag Vlieg (Mayfly) (2023)
Description: An arthouse game developed with my closest friends. Een Dag Vlieg is based on the Dutch name of the mayfly, and faces the player with the short lifespan of the little bug, and what meaning can be attributed to a life so short
Contributions: Art direction, concept art, character design, VFX, development, level design
Software Used: Clip Studio paint (illustration), Unity (implementation, prototyping, visual effects, animation), Visual Studio (development)
The central theme is powerlessness, and throughout the story, the player is confronted with it in different ways.
The mayfly, the protagonist. Small and meek. Designed to look insignificant.
The crow, making the mayfly feel powerless through fear and predation.
The fox, making the mayfly feel powerless through lack of importance in the fox' life.
The ancient tree, making the mayfly feel powerless with its lifespan.
SELFPORTRAIT (2024) - ANS DE BROUWER
Title: Selfportrait (2024) - Ans de Brouwer
Description: An interactive project where we face the user with Ans' fear of death, a fear that manifests itself in her self-portraits. We challenge the user to release Ans of this fear through death itself.
Contributions: Art direction, concept art, additional VFX
Software Used: Clip Studio paint (animation, texturing, normal editing), Unity (implementation, visual effects), Blender (animation)
Concept art for various states of the project and guides for the illustrator on what to pay attention to and what to deliver.
UNDER OUR WING
Title: Under Our Wing (2024)
Description: A project commissioned by the municipality of Utrecht. In Under Our Wing we highlight the humanitarian issues surrounding the refugees in Utrecht. This game is all about sharing real-life stories from refugees in order to humanise them and evoke empathy
Contributions: 2D art, VFX, UI
Software Used: Clip Studio paint (illustration, textures), Unity (implementation, prototyping, visual effects), Visual Studio (development)
A dynamic crowd created using a texture sheet and a particle emitter, using Unity's VFX graph
Texture sheet of the Utrecht pedestrians, based on real-life people sketched out in the city of Utrecht itself
RIPOSA
Title: Riposa (2022)
Description: A solo project in which I challenged myself to make my first fully 2D game from scratch.
Contributions: All (art, design, development)
Software Used: Clip Studio paint (illustration, animation, texturing), Unity (implementation, prototyping, visual effects), Visual Studio (development)